<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Wharton&#8217;s &#8220;Quake&#8221; Simulation Game Shows Why Humans Do Such A Poor Job Planning For &amp; Learning From Catastrophes</title>
	<atom:link href="http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/feed/" rel="self" type="application/rss+xml" />
	<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/</link>
	<description>A Citizenâ€™s Eye View of Public Preparedness</description>
	<lastBuildDate>Mon, 16 Feb 2026 13:57:48 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Marcel</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-68415</link>
		<dc:creator>Marcel</dc:creator>
		<pubDate>Fri, 18 Jun 2010 15:57:57 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-68415</guid>
		<description>Just my two cents: when viewing the things you can buy in the screenshot, adding it all up will be far more than the $20000 you start with. So, if I invest $20000 as soon as possible, my bank account will be $0 and there will be no more interest to gain, meaning I can&#039;t improve anymore. You cannot win this game this way! (Unless more money will be added during the game, like a real life &#039;salary&#039;.) Personally, I would go for a safe house. I also agree that MOST people in my neighbourhood will go for the money. But I&#039;m sure you haven&#039;t selected a random population for your tests, because some specific people like me will definitely win this game. The bad part of your game is that you need money to buy the upgrades. How about this change in the game: the starting interest is 10 percent. Every time you make an upgrade, the interest goes down. You start with enough money to buy all upgrades. Then you can always make a safe house.
Besides, have you really told all the rules? In my country, a similar game was played with homeless people. The winner with the most game points would get a large amount of real money. From that moment on, because most people needed that money so badly, it was &#039;everybody for himself&#039;, so everyone lost the game.</description>
		<content:encoded><![CDATA[<p>Just my two cents: when viewing the things you can buy in the screenshot, adding it all up will be far more than the $20000 you start with. So, if I invest $20000 as soon as possible, my bank account will be $0 and there will be no more interest to gain, meaning I can&#8217;t improve anymore. You cannot win this game this way! (Unless more money will be added during the game, like a real life &#8217;salary&#8217;.) Personally, I would go for a safe house. I also agree that MOST people in my neighbourhood will go for the money. But I&#8217;m sure you haven&#8217;t selected a random population for your tests, because some specific people like me will definitely win this game. The bad part of your game is that you need money to buy the upgrades. How about this change in the game: the starting interest is 10 percent. Every time you make an upgrade, the interest goes down. You start with enough money to buy all upgrades. Then you can always make a safe house.<br />
Besides, have you really told all the rules? In my country, a similar game was played with homeless people. The winner with the most game points would get a large amount of real money. From that moment on, because most people needed that money so badly, it was &#8216;everybody for himself&#8217;, so everyone lost the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wild animals of East Africa and other strange beasts &#171; Central Committee Cultural Program</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-68270</link>
		<dc:creator>Wild animals of East Africa and other strange beasts &#171; Central Committee Cultural Program</dc:creator>
		<pubDate>Wed, 16 Jun 2010 12:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-68270</guid>
		<description>[...] other strange beasts are us: Bruce Schneier links to an article in the blog &#8220;In case of emergency, read blog&#8221; an article,Â â€œMasters of Disasterâ€ from the most recent Wharton Magazine, describes the [...]</description>
		<content:encoded><![CDATA[<p>[...] other strange beasts are us: Bruce Schneier links to an article in the blog &#8220;In case of emergency, read blog&#8221; an article,Â â€œMasters of Disasterâ€ from the most recent Wharton Magazine, describes the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Holger</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-68199</link>
		<dc:creator>Holger</dc:creator>
		<pubDate>Tue, 15 Jun 2010 12:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-68199</guid>
		<description>Add a real world punishment for any player who looses his house (for example getting subjected to loud noises for 10 minutes) and you will get a different behaviour after the first game.

A game is a game. I risk my life daily in games and often get killed. Then I reload.</description>
		<content:encoded><![CDATA[<p>Add a real world punishment for any player who looses his house (for example getting subjected to loud noises for 10 minutes) and you will get a different behaviour after the first game.</p>
<p>A game is a game. I risk my life daily in games and often get killed. Then I reload.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sharif Olorin</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-68192</link>
		<dc:creator>Sharif Olorin</dc:creator>
		<pubDate>Tue, 15 Jun 2010 08:53:54 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-68192</guid>
		<description>Is there a plan to release the game/source so people can judge the validity of the study for themselves? If not, why not?

--sio</description>
		<content:encoded><![CDATA[<p>Is there a plan to release the game/source so people can judge the validity of the study for themselves? If not, why not?</p>
<p>&#8211;sio</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rgraham02</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-68024</link>
		<dc:creator>rgraham02</dc:creator>
		<pubDate>Mon, 14 Jun 2010 18:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-68024</guid>
		<description>@r.meyer

As someone who lives in an earthquake zone and is married to the type of European who is generally more risk-averse and forward looking than the average American. I&#039;m fascinated by the results of your simulation. Do you have any papers or materials describing concrete take-aways for the average person?

Specifically, I&#039;m thinking of my own real-world chimney right now. In contrast to the game, I have no way to experiment. If there were an earthquake today, I have no idea to what degree it&#039;s structurally sound and even less of an idea what the effect of any improvements would be. Having spoken with people who know about masonry, they can&#039;t say much more. Typically, in construction and even at the city planner&#039;s office, the approach is: more is better. Do the most you can and hope for the best.

Is there any advice for fighting the war against yourself? Oh, and I&#039;d be DELIGHTED to play the game. If you are ever looking to expand your testing pool, please let me know. ;-)</description>
		<content:encoded><![CDATA[<p>@r.meyer</p>
<p>As someone who lives in an earthquake zone and is married to the type of European who is generally more risk-averse and forward looking than the average American. I&#8217;m fascinated by the results of your simulation. Do you have any papers or materials describing concrete take-aways for the average person?</p>
<p>Specifically, I&#8217;m thinking of my own real-world chimney right now. In contrast to the game, I have no way to experiment. If there were an earthquake today, I have no idea to what degree it&#8217;s structurally sound and even less of an idea what the effect of any improvements would be. Having spoken with people who know about masonry, they can&#8217;t say much more. Typically, in construction and even at the city planner&#8217;s office, the approach is: more is better. Do the most you can and hope for the best.</p>
<p>Is there any advice for fighting the war against yourself? Oh, and I&#8217;d be DELIGHTED to play the game. If you are ever looking to expand your testing pool, please let me know. <img src='http://incaseofemergencyblog.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Conrad</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-67299</link>
		<dc:creator>David Conrad</dc:creator>
		<pubDate>Fri, 11 Jun 2010 23:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-67299</guid>
		<description>So, Professor Meyer, have you considered making it available so that the public can try it? I&#039;d love to play the game.</description>
		<content:encoded><![CDATA[<p>So, Professor Meyer, have you considered making it available so that the public can try it? I&#8217;d love to play the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lakemalcom</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-67266</link>
		<dc:creator>lakemalcom</dc:creator>
		<pubDate>Fri, 11 Jun 2010 18:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-67266</guid>
		<description>I am in agreement with Mike Curran on this. The purpose of the game is listed as follows: &quot;Each player&#039;s goal is to make mitigation investment decisions in such a way as to maximize their net wealth at the end of the game.&quot; Combine that with other players (synchronously or not), it makes for a system in which players take the most risk possible to achieve the highest score. With that in mind, there&#039;s no equally rewarding behavior in the game for keeping your house. Based on the goal stated above, my strategy would be to keep as much money in the bank as possible and make little or no additions to my house.

That said, I&#039;d love to have a chance to play the game. :)</description>
		<content:encoded><![CDATA[<p>I am in agreement with Mike Curran on this. The purpose of the game is listed as follows: &#8220;Each player&#8217;s goal is to make mitigation investment decisions in such a way as to maximize their net wealth at the end of the game.&#8221; Combine that with other players (synchronously or not), it makes for a system in which players take the most risk possible to achieve the highest score. With that in mind, there&#8217;s no equally rewarding behavior in the game for keeping your house. Based on the goal stated above, my strategy would be to keep as much money in the bank as possible and make little or no additions to my house.</p>
<p>That said, I&#8217;d love to have a chance to play the game. <img src='http://incaseofemergencyblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pedro Fortuny</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-67231</link>
		<dc:creator>Pedro Fortuny</dc:creator>
		<pubDate>Fri, 11 Jun 2010 16:05:08 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-67231</guid>
		<description>The question is:

what is the aim of life: to survive or tu try to live out the maximum of it? (in the &#039;activity&#039; sense). I gather the second choice is more sensible.

Do I want just to be there or to do something?

Pedro.</description>
		<content:encoded><![CDATA[<p>The question is:</p>
<p>what is the aim of life: to survive or tu try to live out the maximum of it? (in the &#8216;activity&#8217; sense). I gather the second choice is more sensible.</p>
<p>Do I want just to be there or to do something?</p>
<p>Pedro.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike Curran</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-67230</link>
		<dc:creator>Mike Curran</dc:creator>
		<pubDate>Fri, 11 Jun 2010 15:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-67230</guid>
		<description>&quot;The game unfolds in real time, and up to 10 people can inhabit the same Quake world at one time. Players can see other peopleâ€™s houses and observe their decisions.&quot;

That led me to call it a chicken simulation.  If players are actually playing asynchronously that might prevent that.

It guess it comes down to your definition of &quot;win&quot;.  In a game with multiple players like that, I would attempt to &quot;win&quot; by having a standing house and more money than everyone else.  For &quot;winning&quot; strategy of spending all you money at once is not a good strategy to win if the game is competitive.</description>
		<content:encoded><![CDATA[<p>&#8220;The game unfolds in real time, and up to 10 people can inhabit the same Quake world at one time. Players can see other peopleâ€™s houses and observe their decisions.&#8221;</p>
<p>That led me to call it a chicken simulation.  If players are actually playing asynchronously that might prevent that.</p>
<p>It guess it comes down to your definition of &#8220;win&#8221;.  In a game with multiple players like that, I would attempt to &#8220;win&#8221; by having a standing house and more money than everyone else.  For &#8220;winning&#8221; strategy of spending all you money at once is not a good strategy to win if the game is competitive.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: r.meyer</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-67216</link>
		<dc:creator>r.meyer</dc:creator>
		<pubDate>Fri, 11 Jun 2010 14:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-67216</guid>
		<description>A few words of clarification about our â€œquakeâ€ simulation.  First, to respond to Mikeâ€™s comment, it is NOT a game of â€œChickenâ€---although it arises in a social setting, each participant is playing a repeated,   continuous-time game against nature in which their gains are losses are entirely a function of the actions they take, not their neighbors (i.e., whether or not my house falls down has nothing to do with whether yours does).   The optimal policy is akin to that for an â€œarmed banditâ€ problem, solved by backward induction:  each player should first compute his or her optimal mitigation strategy given the two possible states of natureâ€”in this case it is either dollar-for-dollar effective or ineffective.  Then, given the opportunity to play the game N times (subjects played it 3 times), they should treat the first game as an â€œexperimentâ€ in which a rational participant will build a strong house to gain the knowledge of whether mitigation is effective or ineffective.  Each successive game should then be played using the knowledge gained in game 1.  If the state of the world is that mitigation is effective, the optimal strategy is to build as strong a house as possible as early as possible in the simulation.  If it is ineffective, they should make no investments.   In either case it is irrational to â€œwait a bitâ€ to decide when to build a stronger houseâ€”if it is expected-cost effective to do so with N seconds left in the game, by definition it is more cost effective to so with N+I seconds left.

The paradox of our findings is that: 1)people are poor experimentersâ€”they never make investment decisions that would allow them to efficiently learn the state of nature that they are in; and 2) even when they know the state of nature, they donâ€™t make optimal use of the information.  Rather than computing expected gains over the length of the game, they act as if the optimize over very short time taking horizonsâ€”i.e., they are myopic. 

As for Sconzyâ€™s comment, as in all laboratory work one has to worry about the degree to which the findings parallel the real world.  I guess our reaction to that is in this case one needs only glance at the news to see frightening examples of the kinds of biases we see in our lab studies.  Pick your favorite recent disaster---like the BP oil spill.  Here you had both BP and its contractors taking short cuts because they  fell into the trap of thinking they we playing a short-term game;  what can we do to minimize drilling costs this month, overlooking the fact that those short-term actions can have disastrous long-term consequences!

Finally, I think â€œlakemalcomâ€ would find the game quite interesting if he/she had a chance to play itâ€”it is ripe with uncertainty, and while our subjects rarely do well in it, they are also rarely bored!</description>
		<content:encoded><![CDATA[<p>A few words of clarification about our â€œquakeâ€ simulation.  First, to respond to Mikeâ€™s comment, it is NOT a game of â€œChickenâ€&#8212;although it arises in a social setting, each participant is playing a repeated,   continuous-time game against nature in which their gains are losses are entirely a function of the actions they take, not their neighbors (i.e., whether or not my house falls down has nothing to do with whether yours does).   The optimal policy is akin to that for an â€œarmed banditâ€ problem, solved by backward induction:  each player should first compute his or her optimal mitigation strategy given the two possible states of natureâ€”in this case it is either dollar-for-dollar effective or ineffective.  Then, given the opportunity to play the game N times (subjects played it 3 times), they should treat the first game as an â€œexperimentâ€ in which a rational participant will build a strong house to gain the knowledge of whether mitigation is effective or ineffective.  Each successive game should then be played using the knowledge gained in game 1.  If the state of the world is that mitigation is effective, the optimal strategy is to build as strong a house as possible as early as possible in the simulation.  If it is ineffective, they should make no investments.   In either case it is irrational to â€œwait a bitâ€ to decide when to build a stronger houseâ€”if it is expected-cost effective to do so with N seconds left in the game, by definition it is more cost effective to so with N+I seconds left.</p>
<p>The paradox of our findings is that: 1)people are poor experimentersâ€”they never make investment decisions that would allow them to efficiently learn the state of nature that they are in; and 2) even when they know the state of nature, they donâ€™t make optimal use of the information.  Rather than computing expected gains over the length of the game, they act as if the optimize over very short time taking horizonsâ€”i.e., they are myopic. </p>
<p>As for Sconzyâ€™s comment, as in all laboratory work one has to worry about the degree to which the findings parallel the real world.  I guess our reaction to that is in this case one needs only glance at the news to see frightening examples of the kinds of biases we see in our lab studies.  Pick your favorite recent disaster&#8212;like the BP oil spill.  Here you had both BP and its contractors taking short cuts because they  fell into the trap of thinking they we playing a short-term game;  what can we do to minimize drilling costs this month, overlooking the fact that those short-term actions can have disastrous long-term consequences!</p>
<p>Finally, I think â€œlakemalcomâ€ would find the game quite interesting if he/she had a chance to play itâ€”it is ripe with uncertainty, and while our subjects rarely do well in it, they are also rarely bored!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: uk visa</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-67207</link>
		<dc:creator>uk visa</dc:creator>
		<pubDate>Fri, 11 Jun 2010 13:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-67207</guid>
		<description>The article is worth reading down to the last line:
The war we have to fight is â€œnot a war like the War on Terror, against other people,â€ Michel-Kerjan says. â€œItâ€™s mainly a war against ourselves. And that may be harder.â€
... If we were able to meet our future selves we&#039;d behave very differently now!</description>
		<content:encoded><![CDATA[<p>The article is worth reading down to the last line:<br />
The war we have to fight is â€œnot a war like the War on Terror, against other people,â€ Michel-Kerjan says. â€œItâ€™s mainly a war against ourselves. And that may be harder.â€<br />
&#8230; If we were able to meet our future selves we&#8217;d behave very differently now!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Economic simulation proves that humans are bad at managing risk. Everyone loses this game &#8211; even when you tell them how to win! &#171; Economics Info</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-67104</link>
		<dc:creator>Economic simulation proves that humans are bad at managing risk. Everyone loses this game &#8211; even when you tell them how to win! &#171; Economics Info</dc:creator>
		<pubDate>Fri, 11 Jun 2010 00:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-67104</guid>
		<description>[...] Source [...]</description>
		<content:encoded><![CDATA[<p>[...] Source [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Whartonâ€™s â€œQuakeâ€ Simulation Game Shows Why Humans Do Such A Poor Job Planning For &#38; Learning From Catastrophes &#171; harqueb.us</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-67071</link>
		<dc:creator>Whartonâ€™s â€œQuakeâ€ Simulation Game Shows Why Humans Do Such A Poor Job Planning For &#38; Learning From Catastrophes &#171; harqueb.us</dc:creator>
		<pubDate>Thu, 10 Jun 2010 20:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-67071</guid>
		<description>[...] Whartonâ€™s â€œQuakeâ€ Simulation Game Shows Why Humans Do Such A Poor Job Planning For &amp; Learn..., via Schneier on [...]</description>
		<content:encoded><![CDATA[<p>[...] Whartonâ€™s â€œQuakeâ€ Simulation Game Shows Why Humans Do Such A Poor Job Planning For &amp; Learn&#8230;, via Schneier on [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lakemalcom</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-67046</link>
		<dc:creator>lakemalcom</dc:creator>
		<pubDate>Thu, 10 Jun 2010 18:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-67046</guid>
		<description>What a joke! This game sounds incredibly boring. Anyone would try to spice up the gameplay by making it (as a previous commenter wrote) a game of chicken. The whole idea of computer games is to add a factor of uncertainty. It makes it more exciting. What fun is a game if winning is just clicking a few buttons? It seems like the logical conclusion is to get a &quot;higher score&quot; by having more money AND an indestructible house. That&#039;s the challenging, fun, aspect right there.</description>
		<content:encoded><![CDATA[<p>What a joke! This game sounds incredibly boring. Anyone would try to spice up the gameplay by making it (as a previous commenter wrote) a game of chicken. The whole idea of computer games is to add a factor of uncertainty. It makes it more exciting. What fun is a game if winning is just clicking a few buttons? It seems like the logical conclusion is to get a &#8220;higher score&#8221; by having more money AND an indestructible house. That&#8217;s the challenging, fun, aspect right there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sconzey</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-67009</link>
		<dc:creator>sconzey</dc:creator>
		<pubDate>Thu, 10 Jun 2010 13:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-67009</guid>
		<description>I&#039;m dubious that studies like this can be mapped directly to real-world decision making. After all, the &quot;money&quot; made in the game is of approximately the same value as the &quot;death&quot; in the game. Whereas, in real life, not dying is far more important than money for most people.</description>
		<content:encoded><![CDATA[<p>I&#8217;m dubious that studies like this can be mapped directly to real-world decision making. After all, the &#8220;money&#8221; made in the game is of approximately the same value as the &#8220;death&#8221; in the game. Whereas, in real life, not dying is far more important than money for most people.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike Curran</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-67007</link>
		<dc:creator>Mike Curran</dc:creator>
		<pubDate>Thu, 10 Jun 2010 12:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-67007</guid>
		<description>Why are they surprised at the results?  It is only a game of chicken, and that&#039;s been when define in game theory.  If all the players are familiar with the game, it reduces to Wait X seconds and then build up the house.  Whoever waits the longest X wins unless X exceeds the time until the game ending quake, in which case you lose.</description>
		<content:encoded><![CDATA[<p>Why are they surprised at the results?  It is only a game of chicken, and that&#8217;s been when define in game theory.  If all the players are familiar with the game, it reduces to Wait X seconds and then build up the house.  Whoever waits the longest X wins unless X exceeds the time until the game ending quake, in which case you lose.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-66998</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 10 Jun 2010 12:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-66998</guid>
		<description>nicolas-
thanks for noticing this. i just made the correction on the post. the link is http://www.whartonmagazine.com/issues/815.php
-john</description>
		<content:encoded><![CDATA[<p>nicolas-<br />
thanks for noticing this. i just made the correction on the post. the link is <a href="http://www.whartonmagazine.com/issues/815.php" onclick="javascript:pageTracker._trackPageview('/outbound/comment/http://www.whartonmagazine.com/issues/815.php');" rel="nofollow">http://www.whartonmagazine.com/issues/815.php</a><br />
-john</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nicolas</title>
		<link>http://incaseofemergencyblog.com/2010/06/04/whartons-quake-simulation-game-shows-why-humans-do-such-a-poor-job-planning-for-learning-from-catastrophes/comment-page-1/#comment-66997</link>
		<dc:creator>Nicolas</dc:creator>
		<pubDate>Thu, 10 Jun 2010 12:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://incaseofemergencyblog.com/?p=8966#comment-66997</guid>
		<description>&quot;The full article can be found here.&quot;

the here links to nothing, the URL is wrong : &quot;http:///&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;The full article can be found here.&#8221;</p>
<p>the here links to nothing, the URL is wrong : &#8220;http:///&#8221;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
